Buy territories, collect rent and attack rivals who come within range.
MARVEL×DC
MULTIVERSE MONOPOLY
Buy the multiverse. Bankrupt your rivals. Punch them when they get too close.
1 · Spin for your character
Choose which characters go on the wheel, then let fate decide. You get one free re-spin.
📖 See every character and power ()
2 · Number of rivals
How to play
🎲 Roll and move around the board. Buy any unowned territory you land on.
💸 If you land on a rival's territory, you pay them rent. Own a full color set to double the rent, then tap a tile to build HQs (★) on it.
⚔️ Attack once per turn (The Flash can attack twice) before or after you roll. Your target has to be within your hero's range in spaces on the board.
💨 Knockback: every hit pushes the target 1 space for every 10 damage dealt (up to 10 spaces), away from the attacker. If they're knocked onto a rival's territory, they pay that rival rent. If they're knocked onto Sent to Arkham, they go to The Raft. Knockback never counts as passing GO.
🎡 Spin the wheel to get your character. Choose which group is on the wheel (All, Marvel, DC, Heroes or Villains) and get one free re-spin.
🦹 23 heroes, villains and anti-heroes, each with a unique power: shields, decoys, reflection, the Snap, territory theft and more. Open the roster on the spin screen to read every card.
💀 If a hero drops to 0 HP, they're K.O.'d. They pay the attacker a $150 bounty and get locked in The Raft.
❤️ You heal 20 HP every time you pass GO, and fully when you land on GO or the Infinity Vault.
💎 Taxes and fines go into the Infinity Vault. Land there to collect all of it.
🏆 Players are knocked out when they go bankrupt. The last hero standing wins.
⌨️ Keys: Space roll · A attack · B buy · P pass · E end turn